Luce / engineering
Learn Luce LuciaOS

One program, all the way down

Let’s take one eight-line Luce program apart. We will keep asking the same question: what became explicit at this stage that was only implied before?

The program

clamp_double doubles a value and caps it at ten. main uses the number of command-line arguments. That number becomes available when the program starts, so the emitted instructions calculate the answer at run time.

func clamp_double(value: i64, limit: i64) -> i64:
    let doubled = value * 2
    if doubled > limit:
        return limit
    return doubled

func main(args: list[str]):
    print(str(clamp_double(len(args), 10)))

At this point, a reader supplies a lot of meaning automatically: value refers to the first parameter, multiplication happens before assignment, the indented lines belong to the function, and both returns produce an i64. A compiler has to make every one of those facts concrete.

1. The lexer finds the pieces

The lexer reads characters and emits a flat list. Words become names or keywords. Punctuation becomes its own tokens. Newlines and indentation become layout tokens, giving the parser explicit block boundaries.

letkeyworddoubledname=punctuationvaluename*operator2integernewlinelayout

At this stage each token carries its kind and source position. Name resolution and type checking happen after the parser has built a tree.

2. The parser finds the shape

The parser turns the flat tokens into a tree. Multiplication sits inside the initializer; that initializer sits inside the binding; the binding sits inside the function body.

The AST for let doubled = value * 2The parser records the nesting
  • let binding: doubled
    • multiply
      • name: value
      • integer literal: 2

This tree records the grammatical reading of the source. The next stage resolves the names and checks whether the operations are valid.

3. Semantics resolves names and types

Now the compiler can answer questions that depend on each other. Which value is this? It is the first parameter. What is its type? i64. Can it multiply with the literal 2? Yes—the literal can land directly as i64. What type does doubled get? Also i64.

Writtenvalue * 2
Resolved nameparameter 0 of clamp_double
Operationchecked signed 64-bit multiplication
Resultimmutable local doubled: i64
Failure ruleoverflow takes trap code 0

This checked tree is HIR. It resembles the source and carries the resolved name, integer width, result type, and overflow rule that lowering must preserve.

4. MIR spells out the work

MIR is Luce’s own intermediate representation—the IR before LLVM. Structured source becomes numbered registers and basic blocks. A block is simply a straight run of instructions ending in a jump, branch, return, error, or trap.

r0 = local_get %0          load value
r1 = const 2               the literal is now i64
r2 = multiply.i64 r0, r1  checked i64 multiplication
local_set %2, r2          store doubled
r6 = greater.i64 r4, r5   compare doubled and limit
branch r6, b1, b2         choose one return block

MIR records the facts needed for execution: integer widths, registers, block targets, intrinsics, and cleanup of the temporary string in main. Earlier stages have already used indentation, precedence, and name lookup to determine this instruction sequence.

5. LLVM IR adds the target-facing details

The backend turns verified MIR into LLVM IR. This is still readable text, but it speaks in target-neutral machine operations and Luce’s runtime ABI. The multiplication becomes LLVM’s checked-overflow intrinsic:

%12 = call { i64, i1 } @llvm.smul.with.overflow.i64(i64 %11, i64 2)
%13 = extractvalue { i64, i1 } %12, 0 the product
%14 = extractvalue { i64, i1 } %12, 1 did it overflow?
br i1 %14, label %19, label %22       trap or continue

The function has more parameters than the source did. Luce passes runtime state, call-depth information, and result storage through a stable internal calling convention. Those details were irrelevant to source typing, but they are necessary once code can call the runtime or report a source-aware trap.

6. LLVM chooses ARM64 instructions

LLVM now optimizes the module and selects instructions for the build target. It inlines clamp_double into luce_main, replaces multiplication by two with a left shift, and replaces the two return branches with a conditional select.

mov x9, #0x4000000000000000
cmn x8, x9

Load 2⁶², then add it only to set flags. This is a compact way to test whether doubling a signed 64-bit number would leave its legal range.

b.mi overflow

If the sign flags say the input is outside the safe half-range, branch to the code that raises Luce’s integer-overflow trap.

lsl x8, x8, #1

Shift left by one bit. For a safe signed integer, this is exactly multiplication by two.

cmp x8, #0xa

Compare the doubled value with hexadecimal a, which is decimal ten.

csel x8, x8, x9, lt

If the doubled value is less than ten, keep it; otherwise select the register holding ten.

Luce defines the result and overflow behavior. LLVM then chooses instructions that implement those rules for ARM64. Here a shift performs the multiplication and csel implements the cap from the comparison flags.

Read the generated files

The panel below contains every line from the trace snapshot. Open the instruction guide above each low-level file, then scroll the file or open it in a full browser tab for searching.

Compiler traceFollow one program through four representations
compiler build information

Luce source. Names and indentation describe the program for a reader.

open source file

func clamp_double(value: i64, limit: i64) -> i64:
    let doubled = value * 2
    if doubled > limit:
        return limit
    return doubled

func main(args: list[str]):
    print(str(clamp_double(len(args), 10)))

Luce MIR. Types, registers, blocks, calls, and lifetime operations form the instruction plan sent to the LLVM backend.

open MIR file
MIR instruction guide hover, focus, or tap dotted terms

r7 is one typed intermediate value, %2 is a local storage slot, and b1 is a basic block. Read each block from top to bottom, then follow its final control-flow instruction.

Hover or focus a dotted term in the file for its explanation. On a touch screen, tap a term to keep the note open and tap elsewhere to close it. The list includes the operations that appear in this file.

func …
Starts one MIR function and lists the source-level parameters with their resolved types.
local %N
Reserves a typed local slot. The slot gives later blocks a stable place to read or replace.
b0, b1, …
Names a basic block. Control enters at the label and runs until a branch, jump, trap, or return chooses what happens next.
r0, r1, …
Names one typed intermediate result. Each register is assigned once, which makes data flow explicit.
local_get
Reads a local slot into a fresh MIR register so this use has a precise value and type.
local_set
Writes a register into a local slot. Later blocks read that slot after control-flow paths join.
const
Creates a typed literal such as 2 or 10 inside the instruction stream.
multiply.i64
Multiplies signed 64-bit integers and carries Luce's overflow behavior into the backend.
greater.i64
Compares two signed 64-bit values and produces a Boolean register for a later branch.
intrinsic NAME
Invokes a language operation with runtime rules recorded by the compiler. The name identifies the operation.
intrinsic len
Reads the logical length defined by the value's type, such as argument count or Unicode-scalar count.
intrinsic str_value
Converts a typed value into owned text through Luce's string conversion rules.
intrinsic print
Sends text through the installed host output capability.
intrinsic drop_storage
Releases any reference held by a temporary value and leaves that temporary in its empty state.
call NAME
Calls a resolved function directly. MIR already knows the target and argument order.
branch CONDITION, TRUE, FALSE
Chooses one of two basic blocks from a Boolean register.
ret
Returns the current function's result to its caller and closes the current control-flow path.

func clamp_double(value: i64, limit: i64) -> i64
    local %2 doubled: i64
  b0:
    r0 = local_get %0
    r1 = const 2
    r2 = multiply.i64 r0, r1
    local_set %2, r2
    r4 = local_get %2
    r5 = local_get %1
    r6 = greater.i64 r4, r5
    branch r6, b1, b2
  b1:
    r8 = local_get %1
    ret r8
  b2:
    r10 = local_get %2
    ret r10
func main(args: list[str]) -> None
    local %1 (temporary): str
  b0:
    r0 = local_get %0
    r1 = intrinsic len, r0
    r2 = const 10
    r3 = call clamp_double, r1, r2
    r4 = intrinsic str_value, r3
    local_set %1, r4
    intrinsic print, r4
    r7 = local_get %1
    r8 = intrinsic drop_storage, r7
    local_set %1, r8
    ret

LLVM IR. The backend expands MIR into typed memory operations, calls, checks, and control-flow blocks for LLVM.

open LLVM IR file
LLVM IR instruction guide hover, focus, or tap dotted terms

%7 is an SSA value, i64 is a 64-bit integer type, ptr is a pointer, and @name is a module symbol. Numbered labels divide the function into basic blocks.

Hover or focus a dotted term in the file for its explanation. On a touch screen, tap a term to keep the note open and tap elsewhere to close it. The list includes the operations that appear in this file.

@name = …
Defines module data such as text constants, source positions, function records, and the artifact identity tag.
define … @name
Begins a generated function. The parameter attributes tell LLVM which pointers are valid, writable, or read-only.
declare … @name
Declares a runtime or LLVM helper whose body is provided elsewhere.
numeric label
Starts an LLVM basic block. Every branch names one of these labels as its destination.
%0, %1, …
Names an SSA value. Each name is assigned once, allowing LLVM to trace definitions and uses directly.
alloca
Reserves a stack slot for a local value, return area, or temporary aggregate.
getelementptr
Calculates the address of a field or indexed element while preserving LLVM's type and bounds information.
load
Copies a typed value from memory into an SSA value.
store
Copies an SSA value into a stack slot, object field, return area, or runtime structure.
icmp
Compares integers or pointers and produces the one-bit condition consumed by a branch or select.
br
Transfers control to another block. With an i1 operand it chooses between two destinations.
select
Chooses one of two SSA values from a condition, which can become a branch-free machine instruction.
call
Invokes a generated function, a runtime helper, a host callback, or an LLVM intrinsic.
extractvalue
Reads one field from an SSA aggregate, such as the result and overflow bit returned together.
insertvalue
Builds an SSA aggregate one field at a time.
ptrtoint
Encodes a pointer as an integer field inside Luce's uniform runtime value representation.
inttoptr
Recovers a pointer from the integer field of Luce's uniform runtime value representation.
zext
Widens an unsigned value by filling the new high bits with zero.
trunc
Keeps the low bits while converting to a narrower integer representation.
lshr
Shifts bits right and fills the high side with zero; this is useful for unpacking handle fields.
and
Combines or masks bits, often to inspect a flag in a packed handle or status value.
or
Sets or combines bits in a packed value.
sub
Subtracts integer values; the generated entry code also uses it to update the call-depth budget.
mul
Multiplies integers after the language-specific checks have been represented.
ret
Returns a status or value and ends the current basic block.
@llvm.smul.with.overflow.i64
Returns the signed product and a one-bit overflow result together. Luce branches to its overflow trap when that bit is set.
@llvm.memcpy.inline
Copies a small fixed-size value representation; LLVM can expand it directly for the target.
@luce_rt_open
Creates the per-run runtime state and installs the table used to turn function numbers into source-aware traces.
@luce_rt_close
Closes the per-run runtime state after the final status and reports have been collected.
@luce_rt_args_list
Builds the owned list[str] passed to main from the host's argument callbacks.
@luce_rt_status
Combines the generated function result with runtime trap, error, exhaustion, and exit state.
@luce_rt_report_error
Sends an uncaught recoverable error through the host's error-report callback.
@luce_rt_report
Sends the completed trap report through the host callback selected by the entry wrapper.
@luce_rt_leaked
Reads the live-object count used to detect references that remain after program cleanup.
@luce_rt_exhaust
Records allocation exhaustion in the current run so the entry wrapper returns the corresponding status.
@luce_rt_raise
Records a source-aware trap in the runtime so every execution path reports the same code and location.
@luce_rt_unwound
Adds one generated function frame while a trap or uncaught error travels toward the entry point.
@luce_rt_release
Removes a strong owner and triggers destruction at zero.
@luce_rt_drop_storage
Releases reference-bearing fields in a temporary runtime value.
@luce_rt_str
Converts a uniform runtime value into owned UTF-8 text.
@luce_rt_files_install
Copies file-related callbacks from the host table into the current runtime context.
@luce_rt_sockets_install
Copies network callbacks from the host table into the current runtime context.
@luce_rt_graphics_install
Copies window and graphics callbacks from the host table into the current runtime context.
!prof
Attaches branch-probability metadata so LLVM can place common and failure paths efficiently.

; ModuleID = '/Users/sedov/Dev/luciaos/www/lucelang/examples/journey.luc'
source_filename = "/Users/sedov/Dev/luciaos/www/lucelang/examples/journey.luc"
target triple = "arm64-apple-darwin24.6.0"

@luce.text.0 = private unnamed_addr constant [16 x i8] c"integer overflow"
@luce.text.1 = private unnamed_addr constant [0 x i8] zeroinitializer
@luce.text.2 = private unnamed_addr constant [21 x i8] c"null object reference"
@luce.text.3 = private unnamed_addr constant [22 x i8] c"object used after free"
@luce.text.4 = private unnamed_addr constant [19 x i8] c"call depth exceeded"
@luce.text.5 = private unnamed_addr constant [24 x i8] c"host service unavailable"
@luce.text.6 = private unnamed_addr constant [12 x i8] c"clamp_double"
@luce.text.7 = private unnamed_addr constant [58 x i8] c"/Users/sedov/Dev/luciaos/www/lucelang/examples/journey.luc"
@luce.origins.0 = private constant [12 x { i32, i32 }] [{ i32, i32 } { i32 2, i32 5 }, { i32, i32 } { i32 2, i32 5 }, { i32, i32 } { i32 2, i32 5 }, { i32, i32 } { i32 2, i32 5 }, { i32, i32 } { i32 3, i32 5 }, { i32, i32 } { i32 3, i32 5 }, { i32, i32 } { i32 3, i32 5 }, { i32, i32 } { i32 3, i32 5 }, { i32, i32 } { i32 4, i32 9 }, { i32, i32 } { i32 4, i32 9 }, { i32, i32 } { i32 5, i32 5 }, { i32, i32 } { i32 5, i32 5 }]
@luce.text.8 = private unnamed_addr constant [4 x i8] c"main"
@luce.origins.1 = private constant [11 x { i32, i32 }] [{ i32, i32 } { i32 8, i32 5 }, { i32, i32 } { i32 8, i32 5 }, { i32, i32 } { i32 8, i32 5 }, { i32, i32 } { i32 8, i32 5 }, { i32, i32 } { i32 8, i32 5 }, { i32, i32 } { i32 8, i32 5 }, { i32, i32 } { i32 8, i32 5 }, { i32, i32 } { i32 8, i32 5 }, { i32, i32 } { i32 8, i32 5 }, { i32, i32 } { i32 8, i32 5 }, { i32, i32 } { i32 8, i32 5 }]
@luce.functions = private constant [2 x { ptr, i64, ptr, i64, ptr, i64 }] [{ ptr, i64, ptr, i64, ptr, i64 } { ptr @luce.text.6, i64 12, ptr @luce.text.7, i64 58, ptr @luce.origins.0, i64 12 }, { ptr, i64, ptr, i64, ptr, i64 } { ptr @luce.text.8, i64 4, ptr @luce.text.7, i64 58, ptr @luce.origins.1, i64 11 }]
@luce_artifact = constant { i64, i64, i64, i32, i32, i32, i32, { i32, [52 x i8] } } { i64 23734338332087628, i64 0, i64 -7092229304759745108, i32 3, i32 29, i32 1, i32 0, { i32, [52 x i8] } { i32 18, [52 x i8] c"aarch64-macos-none\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00" } }

define internal i32 @luce.0.clamp_double(ptr align 8 nocapture readonly nonnull dereferenceable(472) noundef %0, ptr align 8 nocapture nonnull noundef %1, i64 noundef %2, i64 %3, i64 %4, ptr align 8 nocapture nonnull dereferenceable(8) writeonly noundef %5) {
6:
  %7 = alloca i64, align 8
  %8 = alloca i64, align 8
  %9 = alloca i64, align 8
  store i64 %3, ptr %7, align 8
  store i64 %4, ptr %8, align 8
  store i64 0, ptr %9, align 8
  br label %10

10:
  %11 = load i64, ptr %7, align 8
  %12 = call { i64, i1 } @llvm.smul.with.overflow.i64(i64 %11, i64 2)
  %13 = extractvalue { i64, i1 } %12, 0
  %14 = extractvalue { i64, i1 } %12, 1
  br i1 %14, label %19, label %22, !prof !0

15:
  %16 = load i64, ptr %8, align 8
  store i64 %16, ptr %5, align 8
  ret i32 0

17:
  %18 = load i64, ptr %9, align 8
  store i64 %18, ptr %5, align 8
  ret i32 0

19:
  %20 = extractvalue { ptr, i64 } { ptr @luce.text.0, i64 16 }, 0
  %21 = extractvalue { ptr, i64 } { ptr @luce.text.0, i64 16 }, 1
  call void @luce_rt_raise(ptr %1, i32 0, ptr %20, i64 %21)
  call void @luce_rt_unwound(ptr %1, i32 0, i32 2)
  ret i32 1

22:
  store i64 %13, ptr %9, align 8
  %23 = load i64, ptr %9, align 8
  %24 = load i64, ptr %8, align 8
  %25 = icmp sgt i64 %23, %24
  br i1 %25, label %15, label %17
}

define internal i32 @luce.1.main(ptr align 8 nocapture readonly nonnull dereferenceable(472) noundef %0, ptr align 8 nocapture nonnull noundef %1, i64 noundef %2, i64 %3) {
4:
  %5 = alloca i64, align 8
  %6 = alloca { i8, i8, [6 x i8], i64, i64 }, align 8
  store i64 %3, ptr %5, align 8
  %7 = getelementptr inbounds { i8, i8, [6 x i8], i64, i64 }, ptr %6, i32 0, i32 0
  store i8 4, ptr %7, align 1
  %8 = getelementptr inbounds { i8, i8, [6 x i8], i64, i64 }, ptr %6, i32 0, i32 1
  store i8 -1, ptr %8, align 1
  %9 = extractvalue { ptr, i64 } { ptr @luce.text.1, i64 0 }, 0
  %10 = ptrtoint ptr %9 to i64
  %11 = getelementptr inbounds { i8, i8, [6 x i8], i64, i64 }, ptr %6, i32 0, i32 3
  store i64 %10, ptr %11, align 8
  %12 = extractvalue { ptr, i64 } { ptr @luce.text.1, i64 0 }, 1
  %13 = getelementptr inbounds { i8, i8, [6 x i8], i64, i64 }, ptr %6, i32 0, i32 4
  store i64 %12, ptr %13, align 8
  %14 = sub nsw i64 %2, 1
  %15 = alloca i64, align 8
  %16 = alloca { i8, i8, [6 x i8], i64, i64 }, align 8
  %17 = getelementptr inbounds { i8, i8, [6 x i8], i64, i64 }, ptr %16, i32 0, i32 0
  store i8 2, ptr %17, align 1
  %18 = getelementptr inbounds { i8, i8, [6 x i8], i64, i64 }, ptr %16, i32 0, i32 4
  store i64 0, ptr %18, align 8
  %19 = alloca { i8, i8, [6 x i8], i64, i64 }, align 8
  %20 = alloca { i8, i8, [6 x i8], i64, i64 }, align 8
  br label %21

21:
  %22 = load i64, ptr %5, align 8
  %23 = trunc i64 %22 to i32
  %24 = lshr i64 %22, 32
  %25 = trunc i64 %24 to i32
  %26 = icmp eq i32 %23, -1
  br i1 %26, label %27, label %30, !prof !0

27:
  %28 = extractvalue { ptr, i64 } { ptr @luce.text.2, i64 21 }, 0
  %29 = extractvalue { ptr, i64 } { ptr @luce.text.2, i64 21 }, 1
  call void @luce_rt_raise(ptr %1, i32 14, ptr %28, i64 %29)
  call void @luce_rt_unwound(ptr %1, i32 1, i32 1)
  ret i32 1

30:
  %31 = getelementptr inbounds i8, ptr %1, i64 96
  %32 = load ptr, ptr %31, align 8!alias.scope !1, !noalias !2
  %33 = zext i32 %23 to i64
  %34 = mul nsw i64 %33, 112
  %35 = getelementptr inbounds i8, ptr %32, i64 %34
  %36 = getelementptr inbounds i8, ptr %35, i64 96
  %37 = load i32, ptr %36, align 4, !alias.scope !1, !noalias !2
  %38 = icmp ne i32 %37, %25
  br i1 %38, label %39, label %42, !prof !0

39:
  %40 = extractvalue { ptr, i64 } { ptr @luce.text.3, i64 22 }, 0
  %41 = extractvalue { ptr, i64 } { ptr @luce.text.3, i64 22 }, 1
  call void @luce_rt_raise(ptr %1, i32 13, ptr %40, i64 %41)
  call void @luce_rt_unwound(ptr %1, i32 1, i32 1)
  ret i32 1

42:
  %43 = and i32 %37, 1
  %44 = icmp ne i32 %43, 0
  br i1 %44, label %45, label %48, !prof !0

45:
  %46 = extractvalue { ptr, i64 } { ptr @luce.text.3, i64 22 }, 0
  %47 = extractvalue { ptr, i64 } { ptr @luce.text.3, i64 22 }, 1
  call void @luce_rt_raise(ptr %1, i32 13, ptr %46, i64 %47)
  call void @luce_rt_unwound(ptr %1, i32 1, i32 1)
  ret i32 1

48:
  %49 = getelementptr inbounds i8, ptr %35, i64 16
  %50 = load i64, ptr %49, align 8!alias.scope !1, !noalias !2
  %51 = load ptr, ptr %35, align 8, !alias.scope !1, !noalias !2
  %52 = icmp slt i64 %14, 1
  br i1 %52, label %53, label %56, !prof !0

53:
  %54 = extractvalue { ptr, i64 } { ptr @luce.text.4, i64 19 }, 0
  %55 = extractvalue { ptr, i64 } { ptr @luce.text.4, i64 19 }, 1
  call void @luce_rt_raise(ptr %1, i32 6, ptr %54, i64 %55)
  call void @luce_rt_unwound(ptr %1, i32 1, i32 3)
  ret i32 1

56:
  %57 = call i32 @luce.0.clamp_double(ptr %0, ptr %1, i64 %14, i64 %50, i64 10, ptr %15)
  %58 = icmp ne i32 %57, 0
  br i1 %58, label %59, label %60, !prof !0

59:
  call void @luce_rt_unwound(ptr %1, i32 1, i32 3)
  ret i32 1

60:
  %61 = load i64, ptr %15, align 8
  %62 = getelementptr inbounds { i8, i8, [6 x i8], i64, i64 }, ptr %16, i32 0, i32 3
  store i64 %61, ptr %62, align 8
  %63 = call i32 @luce_rt_str(ptr %1, ptr %16, ptr %19)
  %64 = icmp ne i32 %63, 0
  br i1 %64, label %65, label %66, !prof !0

65:
  call void @luce_rt_unwound(ptr %1, i32 1, i32 4)
  ret i32 1

66:
  %67 = getelementptr inbounds { i8, i8, [6 x i8], i64, i64 }, ptr %19, i32 0, i32 3
  %68 = load i64, ptr %67, align 8
  %69 = getelementptr inbounds { i8, i8, [6 x i8], i64, i64 }, ptr %19, i32 0, i32 1
  %70 = load i8, ptr %69, align 1
  %71 = icmp eq i8 %70, -1
  %72 = inttoptr i64 %68 to ptr
  %73 = getelementptr inbounds { i8, i8, [6 x i8], i64, i64 }, ptr %19, i32 0, i32 2
  %74 = select i1 %71, ptr %72, ptr %73
  %75 = getelementptr inbounds { i8, i8, [6 x i8], i64, i64 }, ptr %19, i32 0, i32 4
  %76 = load i64, ptr %75, align 8
  %77 = zext i8 %70 to i64
  %78 = select i1 %71, i64 %76, i64 %77
  %79 = insertvalue { ptr, i64 } poison, ptr %74, 0
  %80 = insertvalue { ptr, i64 } %79, i64 %78, 1
  call void @llvm.memcpy.inline.p0.p0.i64(ptr align 8 %6, ptr align 8 %19, i64 24, i1 false)
  %81 = extractvalue { ptr, i64 } %80, 0
  %82 = extractvalue { ptr, i64 } %80, 1
  %83 = getelementptr inbounds { ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr }, ptr %0, i32 0, i32 1
  %84 = load ptr, ptr %83, align 8
  %85 = icmp eq ptr %84, null
  br i1 %85, label %86, label %89, !prof !0

86:
  %87 = extractvalue { ptr, i64 } { ptr @luce.text.5, i64 24 }, 0
  %88 = extractvalue { ptr, i64 } { ptr @luce.text.5, i64 24 }, 1
  call void @luce_rt_raise(ptr %1, i32 9, ptr %87, i64 %88)
  call void @luce_rt_unwound(ptr %1, i32 1, i32 6)
  ret i32 1

89:
  %90 = getelementptr inbounds { ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr }, ptr %0, i32 0, i32 0
  %91 = load ptr, ptr %90, align 8
  %92 = call i32 %84(ptr %91, ptr %81, i64 %82)
  %93 = icmp eq i32 %92, -1
  br i1 %93, label %94, label %95, !prof !0

94:
  call void @luce_rt_exhaust(ptr %1)
  ret i32 1

95:
  %96 = icmp ne i32 %92, 0
  %97 = icmp ne i32 %92, 1
  %98 = and i1 %96, %97
  br i1 %98, label %99, label %102, !prof !0

99:
  %100 = extractvalue { ptr, i64 } { ptr @luce.text.5, i64 24 }, 0
  %101 = extractvalue { ptr, i64 } { ptr @luce.text.5, i64 24 }, 1
  call void @luce_rt_raise(ptr %1, i32 9, ptr %100, i64 %101)
  call void @luce_rt_unwound(ptr %1, i32 1, i32 6)
  ret i32 1

102:
  %103 = getelementptr inbounds { i8, i8, [6 x i8], i64, i64 }, ptr %6, i32 0, i32 3
  %104 = load i64, ptr %103, align 8
  %105 = getelementptr inbounds { i8, i8, [6 x i8], i64, i64 }, ptr %6, i32 0, i32 1
  %106 = load i8, ptr %105, align 1
  %107 = icmp eq i8 %106, -1
  %108 = inttoptr i64 %104 to ptr
  %109 = getelementptr inbounds { i8, i8, [6 x i8], i64, i64 }, ptr %6, i32 0, i32 2
  %110 = select i1 %107, ptr %108, ptr %109
  %111 = getelementptr inbounds { i8, i8, [6 x i8], i64, i64 }, ptr %6, i32 0, i32 4
  %112 = load i64, ptr %111, align 8
  %113 = zext i8 %106 to i64
  %114 = select i1 %107, i64 %112, i64 %113
  %115 = insertvalue { ptr, i64 } poison, ptr %110, 0
  %116 = insertvalue { ptr, i64 } %115, i64 %114, 1
  call void @luce_rt_drop_storage(ptr %1, ptr %6, ptr %20)
  %117 = getelementptr inbounds { i8, i8, [6 x i8], i64, i64 }, ptr %20, i32 0, i32 3
  %118 = load i64, ptr %117, align 8
  %119 = getelementptr inbounds { i8, i8, [6 x i8], i64, i64 }, ptr %20, i32 0, i32 1
  %120 = load i8, ptr %119, align 1
  %121 = icmp eq i8 %120, -1
  %122 = inttoptr i64 %118 to ptr
  %123 = getelementptr inbounds { i8, i8, [6 x i8], i64, i64 }, ptr %20, i32 0, i32 2
  %124 = select i1 %121, ptr %122, ptr %123
  %125 = getelementptr inbounds { i8, i8, [6 x i8], i64, i64 }, ptr %20, i32 0, i32 4
  %126 = load i64, ptr %125, align 8
  %127 = zext i8 %120 to i64
  %128 = select i1 %121, i64 %126, i64 %127
  %129 = insertvalue { ptr, i64 } poison, ptr %124, 0
  %130 = insertvalue { ptr, i64 } %129, i64 %128, 1
  call void @llvm.memcpy.inline.p0.p0.i64(ptr align 8 %6, ptr align 8 %20, i64 24, i1 false)
  ret i32 0
}

; Function Attrs: nounwind speculatable willreturn nofree nosync nocallback memory(none)
declare { i64, i1 } @llvm.smul.with.overflow.i64(i64 %0, i64 %1) #0

; Function Attrs: nounwind cold willreturn memory(argmem: readwrite, inaccessiblemem: readwrite)
declare void @luce_rt_raise(ptr nocapture nonnull noundef %0, i32 %1, ptr nocapture readonly %2, i64 %3) #1

; Function Attrs: nounwind cold willreturn memory(argmem: readwrite, inaccessiblemem: readwrite)
declare void @luce_rt_unwound(ptr nocapture nonnull noundef %0, i32 %1, i32 %2) #1

; Function Attrs: nounwind willreturn memory(read, argmem: readwrite, inaccessiblemem: readwrite)
declare i32 @luce_rt_str(ptr nocapture nonnull noundef %0, ptr align 8 nocapture readonly nonnull dereferenceable(24) noundef %1, ptr align 8 nocapture nonnull dereferenceable(24) writeonly noundef %2) #2

; Function Attrs: nounwind willreturn nofree nocallback memory(argmem: readwrite)
declare void @llvm.memcpy.inline.p0.p0.i64(ptr noalias nocapture writeonly %0, ptr noalias nocapture readonly %1, i64 %2, i1 immarg %3) #3

; Function Attrs: nounwind cold willreturn memory(argmem: write)
declare void @luce_rt_exhaust(ptr nocapture nonnull noundef %0) #4

; Function Attrs: nounwind willreturn memory(argmem: readwrite, inaccessiblemem: readwrite)
declare void @luce_rt_drop_storage(ptr nocapture nonnull noundef %0, ptr align 8 nocapture readonly nonnull dereferenceable(24) noundef %1, ptr align 8 nocapture nonnull dereferenceable(24) writeonly noundef %2) #5

define i32 @luce_main(ptr align 8 nocapture readonly nonnull dereferenceable(472) noundef %0) {
1:
  %2 = alloca i64, align 8
  %3 = alloca i32, align 8
  store i64 256, ptr %2, align 8
  %4 = getelementptr inbounds { ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr }, ptr %0, i32 0, i32 0
  %5 = load ptr, ptr %4, align 8
  %6 = getelementptr inbounds { ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr }, ptr %0, i32 0, i32 14
  %7 = load ptr, ptr %6, align 8
  %8 = icmp eq ptr %7, null
  br i1 %8, label %11, label %9

9:
  %10 = call i64 %7(ptr %5)
  store i64 %10, ptr %2, align 8
  br label %11

11:
  %12 = load i64, ptr %2, align 8
  %13 = call ptr @luce_rt_open(ptr @luce.functions, i64 2)
  %14 = icmp eq ptr %13, null
  br i1 %14, label %15, label %16, !prof !0

15:
  ret i32 2

16:
  %17 = getelementptr inbounds { ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr }, ptr %0, i32 0, i32 28
  %18 = load ptr, ptr %17, align 8
  %19 = getelementptr inbounds { ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr }, ptr %0, i32 0, i32 54
  %20 = load ptr, ptr %19, align 8
  %21 = getelementptr inbounds { ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr }, ptr %0, i32 0, i32 55
  %22 = load ptr, ptr %21, align 8
  %23 = getelementptr inbounds { ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr }, ptr %0, i32 0, i32 56
  %24 = load ptr, ptr %23, align 8
  %25 = getelementptr inbounds { ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr }, ptr %0, i32 0, i32 57
  %26 = load ptr, ptr %25, align 8
  %27 = getelementptr inbounds { ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr }, ptr %0, i32 0, i32 58
  %28 = load ptr, ptr %27, align 8
  %29 = getelementptr inbounds { ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr }, ptr %0, i32 0, i32 29
  %30 = load ptr, ptr %29, align 8
  %31 = getelementptr inbounds { ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr }, ptr %0, i32 0, i32 30
  %32 = load ptr, ptr %31, align 8
  %33 = getelementptr inbounds { ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr }, ptr %0, i32 0, i32 31
  %34 = load ptr, ptr %33, align 8
  %35 = getelementptr inbounds { ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr }, ptr %0, i32 0, i32 32
  %36 = load ptr, ptr %35, align 8
  call void @luce_rt_files_install(ptr %13, ptr %5, ptr %18, ptr %20, ptr %22, ptr %24, ptr %26, ptr %28, ptr %30, ptr %32, ptr %34, ptr %36)
  %37 = getelementptr inbounds { ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr }, ptr %0, i32 0, i32 48
  %38 = load ptr, ptr %37, align 8
  %39 = getelementptr inbounds { ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr }, ptr %0, i32 0, i32 49
  %40 = load ptr, ptr %39, align 8
  %41 = getelementptr inbounds { ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr }, ptr %0, i32 0, i32 50
  %42 = load ptr, ptr %41, align 8
  %43 = getelementptr inbounds { ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr }, ptr %0, i32 0, i32 51
  %44 = load ptr, ptr %43, align 8
  %45 = getelementptr inbounds { ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr }, ptr %0, i32 0, i32 52
  %46 = load ptr, ptr %45, align 8
  call void @luce_rt_sockets_install(ptr %13, ptr %5, ptr %38, ptr %40, ptr %42, ptr %44, ptr %46)
  %47 = getelementptr inbounds { ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr }, ptr %0, i32 0, i32 40
  %48 = load ptr, ptr %47, align 8
  %49 = getelementptr inbounds { ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr }, ptr %0, i32 0, i32 41
  %50 = load ptr, ptr %49, align 8
  %51 = getelementptr inbounds { ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr }, ptr %0, i32 0, i32 42
  %52 = load ptr, ptr %51, align 8
  %53 = getelementptr inbounds { ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr }, ptr %0, i32 0, i32 43
  %54 = load ptr, ptr %53, align 8
  %55 = getelementptr inbounds { ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr }, ptr %0, i32 0, i32 44
  %56 = load ptr, ptr %55, align 8
  %57 = getelementptr inbounds { ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr }, ptr %0, i32 0, i32 45
  %58 = load ptr, ptr %57, align 8
  %59 = getelementptr inbounds { ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr }, ptr %0, i32 0, i32 46
  %60 = load ptr, ptr %59, align 8
  %61 = getelementptr inbounds { ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr }, ptr %0, i32 0, i32 47
  %62 = load ptr, ptr %61, align 8
  call void @luce_rt_graphics_install(ptr %13, ptr %5, ptr %48, ptr %50, ptr %52, ptr %54, ptr %56, ptr %58, ptr %60, ptr %62)
  %63 = icmp slt i64 %12, 1
  br i1 %63, label %64, label %65, !prof !0

64:
  call void @luce_rt_raise(ptr %13, i32 6, ptr @luce.text.4, i64 19)
  store i32 1, ptr %3, align 8
  br label %73

65:
  %66 = alloca { i8, i8, [6 x i8], i64, i64 }, align 8
  %67 = getelementptr inbounds { ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr }, ptr %0, i32 0, i32 4
  %68 = load ptr, ptr %67, align 8
  %69 = getelementptr inbounds { ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr }, ptr %0, i32 0, i32 5
  %70 = load ptr, ptr %69, align 8
  %71 = call i32 @luce_rt_args_list(ptr %13, ptr %5, ptr %68, ptr %70, ptr %66)
  %72 = icmp ne i32 %71, 0
  br i1 %72, label %77, label %78, !prof !0

73:
  %74 = load i32, ptr %3, align 8
  %75 = icmp eq i32 %74, 1
  %76 = icmp eq i32 %74, 2
  br i1 %75, label %83, label %86, !prof !0

77:
  store i32 1, ptr %3, align 8
  br label %73

78:
  %79 = getelementptr inbounds { i8, i8, [6 x i8], i64, i64 }, ptr %66, i32 0, i32 3
  %80 = load i64, ptr %79, align 8
  %81 = call i32 @luce.1.main(ptr %0, ptr %13, i64 %12, i64 %80)
  store i32 %81, ptr %3, align 8
  %82 = call i32 @luce_rt_release(ptr %13, ptr %66)
  br label %73

83:
  %84 = getelementptr inbounds { ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr }, ptr %0, i32 0, i32 2
  %85 = load ptr, ptr %84, align 8
  call void @luce_rt_report(ptr %13, ptr %5, ptr %85)
  br label %86

86:
  br i1 %76, label %87, label %90, !prof !0

87:
  %88 = getelementptr inbounds { ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr }, ptr %0, i32 0, i32 15
  %89 = load ptr, ptr %88, align 8
  call void @luce_rt_report_error(ptr %13, ptr %5, ptr %89)
  br label %90

90:
  %91 = call i32 @luce_rt_status(ptr %13, i32 %74)
  %92 = icmp eq i32 %91, 2
  %93 = getelementptr inbounds { ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr }, ptr %0, i32 0, i32 3
  %94 = load ptr, ptr %93, align 8
  %95 = icmp eq ptr %94, null
  %96 = or i1 %95, %92
  br i1 %96, label %97, label %98

97:
  call void @luce_rt_close(ptr %13)
  ret i32 %91

98:
  %99 = call i64 @luce_rt_leaked(ptr %13)
  call void %94(ptr %5, i64 %99)
  br label %97
}

; Function Attrs: nounwind willreturn memory(argmem: read, inaccessiblemem: readwrite)
declare noalias ptr @luce_rt_open(ptr readonly %0, i64 %1) #6

; Function Attrs: nounwind willreturn memory(argmem: readwrite)
declare void @luce_rt_files_install(ptr nocapture nonnull noundef %0, ptr %1, ptr %2, ptr %3, ptr %4, ptr %5, ptr %6, ptr %7, ptr %8, ptr %9, ptr %10, ptr %11) #7

; Function Attrs: nounwind willreturn memory(readwrite)
declare void @luce_rt_sockets_install(ptr nocapture nonnull noundef %0, ptr %1, ptr %2, ptr %3, ptr %4, ptr %5, ptr %6) #8

; Function Attrs: nounwind willreturn memory(argmem: readwrite)
declare void @luce_rt_graphics_install(ptr nocapture nonnull noundef %0, ptr %1, ptr %2, ptr %3, ptr %4, ptr %5, ptr %6, ptr %7, ptr %8, ptr %9) #7

; Function Attrs: nounwind memory(readwrite)
declare i32 @luce_rt_args_list(ptr nocapture nonnull noundef %0, ptr %1, ptr %2, ptr %3, ptr align 8 nocapture nonnull dereferenceable(24) writeonly noundef %4) #9

; Function Attrs: nounwind memory(readwrite)
declare i32 @luce_rt_release(ptr nocapture nonnull noundef %0, ptr align 8 nocapture readonly nonnull dereferenceable(24) noundef %1) #9

; Function Attrs: cold
declare void @luce_rt_report(ptr nocapture nonnull noundef %0, ptr %1, ptr %2) #10

; Function Attrs: cold
declare void @luce_rt_report_error(ptr nocapture nonnull noundef %0, ptr %1, ptr %2) #10

; Function Attrs: nounwind willreturn memory(argmem: read)
declare i32 @luce_rt_status(ptr nocapture nonnull noundef %0, i32 %1) #11

; Function Attrs: nounwind willreturn memory(argmem: read)
declare i64 @luce_rt_leaked(ptr nocapture nonnull noundef %0) #11

; Function Attrs: nounwind memory(readwrite)
declare void @luce_rt_close(ptr nocapture nonnull noundef %0) #9

attributes #0 = { nounwind speculatable willreturn nofree nosync nocallback memory(none) }
attributes #1 = { nounwind cold willreturn memory(argmem: readwrite, inaccessiblemem: readwrite) }
attributes #2 = { nounwind willreturn memory(read, argmem: readwrite, inaccessiblemem: readwrite) }
attributes #3 = { nounwind willreturn nofree nocallback memory(argmem: readwrite) }
attributes #4 = { nounwind cold willreturn memory(argmem: write) }
attributes #5 = { nounwind willreturn memory(argmem: readwrite, inaccessiblemem: readwrite) }
attributes #6 = { nounwind willreturn memory(argmem: read, inaccessiblemem: readwrite) }
attributes #7 = { nounwind willreturn memory(argmem: readwrite) }
attributes #8 = { nounwind willreturn memory(readwrite) }
attributes #9 = { nounwind memory(readwrite) }
attributes #10 = { cold }
attributes #11 = { nounwind willreturn memory(argmem: read) }

!0 = !{!"branch_weights", i32 1, i32 2000}
!1 = !{!3}
!2 = !{!4}
!3 = !{!"luce.rows", !5}
!4 = !{!"luce.elements", !5}
!5 = !{!"luce.alias"}

ARM64 object code. LLVM selected these instructions, registers, calls, and branch conditions for this target.

open assembly file
ARM64 instruction guide hover, focus, or tap dotted terms

x8 is a 64-bit register; w8 is its low 32 bits. A leading # marks a constant, brackets describe a memory address, and conditional instructions read the processor flags set by the preceding arithmetic or comparison.

Hover or focus a dotted term in the file for its explanation. On a touch screen, tap a term to keep the note open and tap elsewhere to close it. The list includes the operations that appear in this file.

mov
Copies a register value or loads a small constant. Calls also use it to place arguments in the required registers.
add
Adds registers or a constant. Address setup and stack restoration frequently use this instruction.
sub
Subtracts registers or a constant. Function prologues use it to reserve stack space.
cmp
Performs a subtraction solely to set condition flags; a following branch or select consumes those flags.
cmn
Performs an addition solely to set condition flags. The checked multiply-by-two path uses it to recognize unsafe inputs.
csel
Selects one of two registers from the current condition flags. The clamp uses it to choose the doubled value or limit.
ldr
Loads a register from memory using a scaled address offset.
str
Stores one register into memory using a scaled address offset.
ldp
Loads two adjacent registers, often restoring saved registers or reading neighboring fields.
stp
Stores two adjacent registers, often saving the caller's registers in a function prologue.
ldur
Loads from an unscaled byte offset, which is useful for stack slots below the frame pointer.
stur
Stores to an unscaled byte offset, which is useful for stack slots below the frame pointer.
ldurb
Loads one byte using an unscaled byte offset.
sturb
Stores one byte using an unscaled byte offset.
adrp
Loads the page address of a symbol. The linker fills in the final page-relative relocation.
bl
Calls a direct target and records the return address in x30.
blr
Calls the function address held in a register, as required for host callbacks and function values.
b
Jumps to another instruction address.
b.eq
Branches when the previous comparison reported equality.
b.ne
Branches when the previous comparison reported different values.
b.le
Branches when the signed left operand was smaller or equal.
b.mi
Branches when the negative flag is set. Here it enters the overflow path after cmn detects an unsafe doubling input.
b.hs
Branches when an unsigned comparison found higher-or-same, represented by a set carry flag.
cbz
Compares a register with zero and branches when it is zero.
cbnz
Compares a register with zero and branches when it contains a nonzero value.
tbnz
Tests one selected bit and branches when that bit is set; packed runtime flags use this form.
lsl
Shifts bits left. A shift by one multiplies by two after the overflow check has established a safe range.
lsr
Shifts bits right and fills with zero, often extracting the upper field of a packed handle.
umaddl
Widens two 32-bit unsigned operands, multiplies them, and adds a 64-bit base address.
orr
Combines bits, commonly setting tag or flag bits in a packed value.
ret
Returns to the address in x30 and ends the current machine function.


/Users/sedov/Dev/luciaos/www/lucelang/out/traces/journey.o:	file format mach-o arm64

Disassembly of section __TEXT,__text:

0000000000000000 <ltmp0>:
; luce_main():
       0:      	stp	x24, x23, [sp, #-0x40]!
       4:      	stp	x22, x21, [sp, #0x10]
       8:      	stp	x20, x19, [sp, #0x20]
       c:      	stp	x29, x30, [sp, #0x30]
      10:      	add	x29, sp, #0x30
      14:      	sub	sp, sp, #0x70
      18:      	ldr	x8, [x0, #0x70]
      1c:      	ldr	x19, [x0]
      20:      	mov	x20, x0
      24:      	cbz	x8, 0x50 <ltmp0+0x50>
      28:      	mov	x0, x19
      2c:      	blr	x8
      30:      	mov	x23, x0
      34:      	adrp	x0, 0x0 <ltmp0>
      38:      	add	x0, x0, #0x0
      3c:      	mov	w1, #0x2                ; =2
      40:      	mov	w22, #0x2               ; =2
      44:      	bl	0x44 <ltmp0+0x44>
      48:      	cbnz	x0, 0x6c <ltmp0+0x6c>
      4c:      	b	0x21c <ltmp0+0x21c>
      50:      	mov	w23, #0x100             ; =256
      54:      	adrp	x0, 0x0 <ltmp0>
      58:      	add	x0, x0, #0x0
      5c:      	mov	w1, #0x2                ; =2
      60:      	mov	w22, #0x2               ; =2
      64:      	bl	0x64 <ltmp0+0x64>
      68:      	cbz	x0, 0x21c <ltmp0+0x21c>
      6c:      	ldp	x3, x4, [x20, #0x1b0]
      70:      	mov	x21, x0
      74:      	ldp	x5, x6, [x20, #0x1c0]
      78:      	ldr	x2, [x20, #0xe0]
      7c:      	ldp	x8, x9, [x20, #0xf8]
      80:      	ldr	x7, [x20, #0x1d0]
      84:      	ldur	q0, [x20, #0xe8]
      88:      	sub	sp, sp, #0x20
      8c:      	mov	x1, x19
      90:      	stp	x8, x9, [sp, #0x10]
      94:      	str	q0, [sp]
      98:      	bl	0x98 <ltmp0+0x98>
      9c:      	add	sp, sp, #0x20
      a0:      	ldp	x2, x3, [x20, #0x180]
      a4:      	mov	x0, x21
      a8:      	ldp	x4, x5, [x20, #0x190]
      ac:      	mov	x1, x19
      b0:      	ldr	x6, [x20, #0x1a0]
      b4:      	bl	0xb4 <ltmp0+0xb4>
      b8:      	ldp	x8, x9, [x20, #0x170]
      bc:      	ldp	x2, x3, [x20, #0x140]
      c0:      	ldp	x4, x5, [x20, #0x150]
      c4:      	ldp	x6, x7, [x20, #0x160]
      c8:      	stp	x8, x9, [sp, #-0x10]!
      cc:      	mov	x0, x21
      d0:      	mov	x1, x19
      d4:      	bl	0xd4 <ltmp0+0xd4>
      d8:      	add	sp, sp, #0x10
      dc:      	cmp	x23, #0x0
      e0:      	b.le	0x278 <ltmp0+0x278>
      e4:      	sub	x22, sp, #0x20
      e8:      	mov	sp, x22
      ec:      	ldp	x2, x3, [x20, #0x20]
      f0:      	mov	x0, x21
      f4:      	mov	x1, x19
      f8:      	mov	x4, x22
      fc:      	bl	0xfc <ltmp0+0xfc>
     100:      	cbnz	w0, 0x32c <ltmp0+0x32c>
     104:      	ldr	x8, [x22, #0x8]
     108:      	mov	w9, #0x2                ; =2
     10c:      	stur	xzr, [x29, #-0x58]
     110:      	sturb	w9, [x29, #-0x68]
     114:      	cmn	w8, #0x1
     118:      	b.eq	0x294 <ltmp0+0x294>
     11c:      	mov	w9, #0x70               ; =112
     120:      	ldr	x10, [x21, #0x60]
     124:      	umaddl	x9, w8, w9, x10
     128:      	lsr	x8, x8, #32
     12c:      	ldr	w10, [x9, #0x60]
     130:      	cmp	w10, w8
     134:      	b.ne	0x238 <ltmp0+0x238>
     138:      	tbnz	w8, #0x0, 0x238 <ltmp0+0x238>
     13c:      	cmp	x23, #0x1
     140:      	b.eq	0x2bc <ltmp0+0x2bc>
     144:      	ldr	x8, [x9, #0x10]
     148:      	mov	x9, #0x4000000000000000 ; =4611686018427387904
     14c:      	cmn	x8, x9
     150:      	b.mi	0x2d8 <ltmp0+0x2d8>
     154:      	lsl	x8, x8, #1
     158:      	mov	w9, #0xa                ; =10
     15c:      	sub	x1, x29, #0x68
     160:      	sub	x2, x29, #0x80
     164:      	mov	x0, x21
     168:      	cmp	x8, #0xa
     16c:      	csel	x8, x8, x9, lt
     170:      	stur	x8, [x29, #-0x60]
     174:      	bl	0x174 <ltmp0+0x174>
     178:      	cbnz	w0, 0x310 <ltmp0+0x310>
     17c:      	ldp	x9, x10, [x29, #-0x78]
     180:      	ldur	q0, [x29, #-0x80]
     184:      	ldr	x8, [x20, #0x8]
     188:      	ldurb	w11, [x29, #-0x7f]
     18c:      	stur	q0, [x29, #-0x50]
     190:      	stur	x10, [x29, #-0x40]
     194:      	cbz	x8, 0x250 <ltmp0+0x250>
     198:      	sub	x12, x29, #0x80
     19c:      	cmp	w11, #0xff
     1a0:      	ldr	x0, [x20]
     1a4:      	orr	x12, x12, #0x2
     1a8:      	csel	x2, x10, x11, eq
     1ac:      	csel	x1, x9, x12, eq
     1b0:      	blr	x8
     1b4:      	cmn	w0, #0x1
     1b8:      	b.eq	0x358 <ltmp0+0x358>
     1bc:      	cmp	w0, #0x2
     1c0:      	b.hs	0x250 <ltmp0+0x250>
     1c4:      	sub	x1, x29, #0x50
     1c8:      	sub	x2, x29, #0x98
     1cc:      	mov	x0, x21
     1d0:      	bl	0x1d0 <ltmp0+0x1d0>
     1d4:      	mov	x0, x21
     1d8:      	mov	x1, x22
     1dc:      	bl	0x1dc <ltmp0+0x1dc>
     1e0:      	mov	w1, wzr
     1e4:      	mov	x0, x21
     1e8:      	bl	0x1e8 <ltmp0+0x1e8>
     1ec:      	mov	w22, w0
     1f0:      	cmp	w0, #0x2
     1f4:      	b.eq	0x214 <ltmp0+0x214>
     1f8:      	ldr	x20, [x20, #0x18]
     1fc:      	cbz	x20, 0x214 <ltmp0+0x214>
     200:      	mov	x0, x21
     204:      	bl	0x204 <ltmp0+0x204>
     208:      	mov	x1, x0
     20c:      	mov	x0, x19
     210:      	blr	x20
     214:      	mov	x0, x21
     218:      	bl	0x218 <ltmp0+0x218>
     21c:      	mov	w0, w22
     220:      	sub	sp, x29, #0x30
     224:      	ldp	x29, x30, [sp, #0x30]
     228:      	ldp	x20, x19, [sp, #0x20]
     22c:      	ldp	x22, x21, [sp, #0x10]
     230:      	ldp	x24, x23, [sp], #0x40
     234:      	ret
     238:      	adrp	x2, 0x0 <ltmp0>
     23c:      	add	x2, x2, #0x0
     240:      	mov	x0, x21
     244:      	mov	w1, #0xd                ; =13
     248:      	mov	w3, #0x16               ; =22
     24c:      	b	0x2a8 <ltmp0+0x2a8>
     250:      	adrp	x2, 0x0 <ltmp0>
     254:      	add	x2, x2, #0x0
     258:      	mov	x0, x21
     25c:      	mov	w1, #0x9                ; =9
     260:      	mov	w3, #0x18               ; =24
     264:      	bl	0x264 <ltmp0+0x264>
     268:      	mov	x0, x21
     26c:      	mov	w1, #0x1                ; =1
     270:      	mov	w2, #0x6                ; =6
     274:      	b	0x31c <ltmp0+0x31c>
     278:      	adrp	x2, 0x0 <ltmp0>
     27c:      	add	x2, x2, #0x0
     280:      	mov	x0, x21
     284:      	mov	w1, #0x6                ; =6
     288:      	mov	w3, #0x13               ; =19
     28c:      	bl	0x28c <ltmp0+0x28c>
     290:      	b	0x32c <ltmp0+0x32c>
     294:      	adrp	x2, 0x0 <ltmp0>
     298:      	add	x2, x2, #0x0
     29c:      	mov	x0, x21
     2a0:      	mov	w1, #0xe                ; =14
     2a4:      	mov	w3, #0x15               ; =21
     2a8:      	bl	0x2a8 <ltmp0+0x2a8>
     2ac:      	mov	x0, x21
     2b0:      	mov	w1, #0x1                ; =1
     2b4:      	mov	w2, #0x1                ; =1
     2b8:      	b	0x31c <ltmp0+0x31c>
     2bc:      	adrp	x2, 0x0 <ltmp0>
     2c0:      	add	x2, x2, #0x0
     2c4:      	mov	x0, x21
     2c8:      	mov	w1, #0x6                ; =6
     2cc:      	mov	w3, #0x13               ; =19
     2d0:      	bl	0x2d0 <ltmp0+0x2d0>
     2d4:      	b	0x300 <ltmp0+0x300>
     2d8:      	adrp	x2, 0x0 <ltmp0>
     2dc:      	add	x2, x2, #0x0
     2e0:      	mov	x0, x21
     2e4:      	mov	w1, wzr
     2e8:      	mov	w3, #0x10               ; =16
     2ec:      	bl	0x2ec <ltmp0+0x2ec>
     2f0:      	mov	x0, x21
     2f4:      	mov	w1, wzr
     2f8:      	mov	w2, #0x2                ; =2
     2fc:      	bl	0x2fc <ltmp0+0x2fc>
     300:      	mov	x0, x21
     304:      	mov	w1, #0x1                ; =1
     308:      	mov	w2, #0x3                ; =3
     30c:      	b	0x31c <ltmp0+0x31c>
     310:      	mov	x0, x21
     314:      	mov	w1, #0x1                ; =1
     318:      	mov	w2, #0x4                ; =4
     31c:      	bl	0x31c <ltmp0+0x31c>
     320:      	mov	x0, x21
     324:      	mov	x1, x22
     328:      	bl	0x328 <ltmp0+0x328>
     32c:      	ldr	x2, [x20, #0x10]
     330:      	mov	x0, x21
     334:      	mov	x1, x19
     338:      	bl	0x338 <ltmp0+0x338>
     33c:      	mov	w1, #0x1                ; =1
     340:      	mov	x0, x21
     344:      	bl	0x344 <ltmp0+0x344>
     348:      	mov	w22, w0
     34c:      	cmp	w0, #0x2
     350:      	b.ne	0x1f8 <ltmp0+0x1f8>
     354:      	b	0x214 <ltmp0+0x214>
     358:      	mov	x0, x21
     35c:      	bl	0x35c <ltmp0+0x35c>
     360:      	b	0x320 <ltmp0+0x320>

7. Object, link, load, call

The assembly lives in a relocatable object file. “Relocatable” means calls and addresses may still contain placeholders. The platform linker joins that object with Luce’s runtime and start code, resolves symbols, and writes either a loadable .lc artifact or a normal executable.

  1. The object carries luce_main.That is the one entry the Luce host knows how to call.
  2. The linker supplies runtime functions.Text conversion, printing, ARC, traps, collections, and workers live behind ordinary native symbols.
  3. The artifact carries an identity tag.The loader checks machine, ABI, generator, and source identity before mapping code.
  4. The operating system maps native pages.The artifact already contains processor instructions and links to its runtime services.
  5. The host calls luce_main.The command-line list is passed in, the instructions above run, and the runtime releases remaining objects on every exit.

Reproduce the trace

The site’s trace-maintenance job runs an inspection compiler in a detached Git worktree. A site-only command prints the LLVM module alongside the public MIR and object outputs.

git worktree add --detach /tmp/luce-traces HEAD
# Build the temporary inspection compiler inside /tmp/luce-traces.
LUCELANG_COMPILER=/tmp/luce-traces/build/luce \
  ./www/lucelang/generate-traces.sh

The maintenance script checks each example, prints MIR and LLVM IR, emits an object, disassembles that object, and verifies that all four files describe the same program.

The reading order to remember: source states the program; HIR records resolved language decisions; MIR lists the language operations; LLVM IR expresses them for a native backend; assembly is the instruction sequence selected for one processor.